Surface Test with Object and Particle mesh
#3
sure, so i got the cones, that are spinning a little bit like searching spotlights.
now i used tyboolean to generate the intersection between the cones and the floor(box).
works fine besides some flicker but i would like to set a MatID for the sliced mesh for mesh select and delete.
i'm using volume select and delete now and i think for this purpose its fine.

my original idea was to generate particles only on the intersecting surface without exporting or caching so it stays completely flexible.


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RE: Surface Test with Object and Particle mesh - by SiriVFX - 01-30-2020, 05:34 PM

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