Distributed & Backburner Render Issue
#5
(01-30-2020, 05:55 PM)tyFlow Wrote: The only other time where "strict determinism" would fail (beyond you having encountered a literal bug) is if some machines are using OpenCL, while other are not. So if some of your render machines do not have a capable GPU, that could be causing the discrepency. This is of course assuming, judging by your screenshot, that the cloth is using Particle Bindings and not PhysX.

Here's the setup. My production machine uses a 2080ti however the 3 render computers have no GPU. They just render off the processor.

(01-30-2020, 05:59 PM)jimmwagner Wrote:
(01-30-2020, 05:55 PM)tyFlow Wrote: The only other time where "strict determinism" would fail (beyond you having encountered a literal bug) is if some machines are using OpenCL, while other are not. So if some of your render machines do not have a capable GPU, that could be causing the discrepency. This is of course assuming, judging by your screenshot, that the cloth is using Particle Bindings and not PhysX.

Here's the setup. My production machine uses a 2080ti however the 3 render computers have no GPU. They just render off the processor.

It looks like turning off OpenCL acceleration under particle bind solver did the trick. It seems to be working fine under distributed rendering.

Thanks for all your help!!!!


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RE: Distributed & Backburner Render Issue - by jimmwagner - 01-30-2020, 05:59 PM

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