Neighbors with PhysX
#1
Still can't get my head around groups, neighbors, export (A,B,C...).. etc 

Simple problem and question: 
There is a brick wall being squashed by a series of metal balls shooting. 

It's all working, and I did it really simply with 2 events, (one is brickwall, the other shoots balls), and both, of course, contains PhySX shape. 

Now, I want to control it a little better. I want brick wall to be static (PhysX kinematic), and when ball approaches (for example 30cm from the brickwall), to send closest bricks to the next event, where I will turn them dynamic. 
That way, I could have huge control on parts of the brick wall affected by the distance of approaching wall. 

So far, I solved this with PhysX Collision modifier (inter-particle collision), but don't really like it, because I want to make some bricks active, before ball collides with them (I want to give PhysX a little bit time to react, and not worry on substeps, and I want to manually control area of ball influence). 

I've tried with property test, and neighbots, then adding group 1 to ball particles. 
I've managed to make it work - but without PhysX. 
First thing I noticed when adding a group, is that iz start to ignore (defaul) floor collision. 
Then I added floor plane... so I made... Ball - group 1, BrickWall - group 02, Floor plane - group 03. 
I turned in all PhysX shape all 3 groups - It won't react. 

I am sure I am missing something really simple.
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Messages In This Thread
Neighbors with PhysX - by d4rk3lf - 01-30-2020, 07:42 PM
RE: Neighbors with PhysX - by tyFlow - 01-30-2020, 08:17 PM
RE: Neighbors with PhysX - by d4rk3lf - 01-30-2020, 08:58 PM
RE: Neighbors with PhysX - by rookyspooky - 01-31-2020, 09:02 AM
RE: Neighbors with PhysX - by d4rk3lf - 02-01-2020, 11:56 AM
RE: Neighbors with PhysX - by jessepitela - 02-05-2020, 03:08 AM
RE: Neighbors with PhysX - by rookyspooky - 02-02-2020, 09:23 AM
RE: Neighbors with PhysX - by insertmesh - 02-05-2020, 11:27 AM
RE: Neighbors with PhysX - by ldotchopz - 08-10-2022, 09:53 PM
RE: Neighbors with PhysX - by tyFlow - 08-10-2022, 10:05 PM
RE: Neighbors with PhysX - by alessandro.d84 - 08-13-2022, 07:33 AM

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