Thanks Ty.
First of all... here's what I don't get... Why PhysX cares at all which particle group is what, if that option is disabled?
I understand if I enable it in PhysX... but it's disabled by default, and yet, it react.
Second... I (think) I did overlapping, but it won't work with "property test" modifier.
Let me repeat:
Ball - group 01
Brick Wall - Group 02
Plane ground - Group 03
All 3 events have PhysX shape operators, and in all I enable groups, and check all (1,2 and 3).
If that's not overlapping, I don't know what is overlapping
Everything overlaps with everything
But anyway.. I repeat... I managed to make PhysX works with group... I managed to make "property test" with groups...
But can't manage to make both PhysX and property test working together.
I can quickly create file, if needed.
Cheers!
Ok, I created a file, that should very clearly shows what I want.
Tyflow 01 (dissabled) is exactly what I want to do
Tyflow 02 (enabled) is what I am trying to do.
I colored bricks red, so it's more clear when I want them to turn into PhysX dynamics and correspond with the balls.
-------------
Someone might ask why I want this if flow 01 already works?
The answer is, in much more complex sims, this would be great way to control where I want to brake.
And I need to learn this way for many more situations.
Cheers and thanks.
First of all... here's what I don't get... Why PhysX cares at all which particle group is what, if that option is disabled?
I understand if I enable it in PhysX... but it's disabled by default, and yet, it react.
Second... I (think) I did overlapping, but it won't work with "property test" modifier.
Let me repeat:
Ball - group 01
Brick Wall - Group 02
Plane ground - Group 03
All 3 events have PhysX shape operators, and in all I enable groups, and check all (1,2 and 3).
If that's not overlapping, I don't know what is overlapping
Everything overlaps with everything
But anyway.. I repeat... I managed to make PhysX works with group... I managed to make "property test" with groups...
But can't manage to make both PhysX and property test working together.
I can quickly create file, if needed.
Cheers!
Ok, I created a file, that should very clearly shows what I want.
Tyflow 01 (dissabled) is exactly what I want to do
Tyflow 02 (enabled) is what I am trying to do.
I colored bricks red, so it's more clear when I want them to turn into PhysX dynamics and correspond with the balls.
-------------
Someone might ask why I want this if flow 01 already works?
The answer is, in much more complex sims, this would be great way to control where I want to brake.
And I need to learn this way for many more situations.
Cheers and thanks.