Neighbors with PhysX
#4
This is what I wondered as well, isn't there a object/surface ( with a falloff) test for the bullets/balls, so we can control the impact/ pre impact more?

I sort of did what you did without the groups, but with binding the wall pieces and test for accelaration to go to next event ( purple ).... I discover that that worked somewhat with an older version of Tyflow, where "sleep" and "awake" were still enabled.
   
Anyway still trying to wrap my head around the particle groups..
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Messages In This Thread
Neighbors with PhysX - by d4rk3lf - 01-30-2020, 07:42 PM
RE: Neighbors with PhysX - by tyFlow - 01-30-2020, 08:17 PM
RE: Neighbors with PhysX - by d4rk3lf - 01-30-2020, 08:58 PM
RE: Neighbors with PhysX - by rookyspooky - 01-31-2020, 09:02 AM
RE: Neighbors with PhysX - by d4rk3lf - 02-01-2020, 11:56 AM
RE: Neighbors with PhysX - by jessepitela - 02-05-2020, 03:08 AM
RE: Neighbors with PhysX - by rookyspooky - 02-02-2020, 09:23 AM
RE: Neighbors with PhysX - by insertmesh - 02-05-2020, 11:27 AM
RE: Neighbors with PhysX - by ldotchopz - 08-10-2022, 09:53 PM
RE: Neighbors with PhysX - by tyFlow - 08-10-2022, 10:05 PM
RE: Neighbors with PhysX - by alessandro.d84 - 08-13-2022, 07:33 AM

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