01-31-2020, 09:02 AM
This is what I wondered as well, isn't there a object/surface ( with a falloff) test for the bullets/balls, so we can control the impact/ pre impact more?
I sort of did what you did without the groups, but with binding the wall pieces and test for accelaration to go to next event ( purple ).... I discover that that worked somewhat with an older version of Tyflow, where "sleep" and "awake" were still enabled.
Anyway still trying to wrap my head around the particle groups..
I sort of did what you did without the groups, but with binding the wall pieces and test for accelaration to go to next event ( purple ).... I discover that that worked somewhat with an older version of Tyflow, where "sleep" and "awake" were still enabled.
Anyway still trying to wrap my head around the particle groups..