Neighbors with PhysX
#5
Ok, here is a dumb solution, but it works.  Smile

I just created another flow with exact shooting event, and I added mesh operator, disabled the "render only" switch, and basically, now it can be treated just like any other normal animated mesh. 
Then I just used "surface" test in previous flow, and I selected my new flow, to drive them to another event. 

Just what I wanted. Smile


Attached Files
.max   Neighbors_PhysX_prob_solved.max (Size: 780 KB / Downloads: 385)
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Messages In This Thread
Neighbors with PhysX - by d4rk3lf - 01-30-2020, 07:42 PM
RE: Neighbors with PhysX - by tyFlow - 01-30-2020, 08:17 PM
RE: Neighbors with PhysX - by d4rk3lf - 01-30-2020, 08:58 PM
RE: Neighbors with PhysX - by rookyspooky - 01-31-2020, 09:02 AM
RE: Neighbors with PhysX - by d4rk3lf - 02-01-2020, 11:56 AM
RE: Neighbors with PhysX - by jessepitela - 02-05-2020, 03:08 AM
RE: Neighbors with PhysX - by rookyspooky - 02-02-2020, 09:23 AM
RE: Neighbors with PhysX - by insertmesh - 02-05-2020, 11:27 AM
RE: Neighbors with PhysX - by ldotchopz - 08-10-2022, 09:53 PM
RE: Neighbors with PhysX - by tyFlow - 08-10-2022, 10:05 PM
RE: Neighbors with PhysX - by alessandro.d84 - 08-13-2022, 07:33 AM

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