02-05-2020, 03:08 AM
(02-01-2020, 11:56 AM)d4rk3lf Wrote: Ok, here is a dumb solution, but it works.![]()
I just created another flow with exact shooting event, and I added mesh operator, disabled the "render only" switch, and basically, now it can be treated just like any other normal animated mesh.
Then I just used "surface" test in previous flow, and I selected my new flow, to drive them to another event.
Just what I wanted.
Thank you