non-cached sim rendering behaviour
#1
im trying to do a grain sim, and to get decent detail, its necessary to disable cache and render directly while simming, otherwise id fill my ram after a few frames. 


however ive noticed that, after 17 frames,   the "updating objects" part  of the rendering is taking longer and longer each frame.. 

is it possible that it recalculates the whole sim from frame 0 each time it renders a new frame?

if so, i expect im never going to finish my render Wink



i would expect it just to store the result from the last frame and advance it one frame before rendering the next one. 

if not, is there any way to achieve this result?

actually ive just noticed it *DOES* redo the whole sim from frame 0 for each frame. i can see it counting through the frames at the bottom of the screen.

blimey imagine a 1000 frame sequence.

i assume this is a bug, or a checkbox ive missed...
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non-cached sim rendering behaviour - by super gnu - 04-04-2019, 02:28 PM

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