02-13-2020, 02:38 PM
1) Instead of vortex force, maybe you could just simply use path follow. Make particles follow the circle, and you will probably need slow operator bellow it.
2) Just turn of the display, and the dots will disappear. You will still see yellow mesh of the cloth.
3) Never noticed voronoi creates shell like surfaces. Actually, it works perfectly. If some (for example) box have a shell on it, then it will have shell, if it doesn't have shell, it will brake it regularly. Maybe you should check your mesh if it is closed completely.
2) Just turn of the display, and the dots will disappear. You will still see yellow mesh of the cloth.
3) Never noticed voronoi creates shell like surfaces. Actually, it works perfectly. If some (for example) box have a shell on it, then it will have shell, if it doesn't have shell, it will brake it regularly. Maybe you should check your mesh if it is closed completely.