02-14-2020, 03:36 PM
(This post was last modified: 02-14-2020, 03:43 PM by Laserschwert.)
These requests are actually somewhat related. I have a plane intersecting a landscape, with the plane getting the tySelect modifier set to "Mesh" (and the landscape picked for that), so that all the vertices of the plane that are inside the landscape get selected. This selection is basically my "shoreline" between the plane of water and my landscape. Now, I want this selection to be soft, stretching from the shore into the water, but just using a soft-selection in the "Mesh" item of the tySelect doesn't work, because there's also more landscape that continues underneath the waterlevel, and vertices inside the soft-selection radius of these submerged polygons ALSO get selected, which I don't want. What I'm doing now is adding a second tySelect modiifer, set to "Stack selection", which passes along the "vertices inside the landscape"-selection from before, and now I can do a proper soft-selection of this intersecting selection, without the rest of the landscape mesh interferring with this.
Being able to blur the selection with another item in the list would probably do the trick as well (as long as it can blur either inwards, outwards or centered). Alternatively being able to make the soft-selection only expand along the XY-axis would work as well. But passing along the selection list's selection (basically like "stack selection", but within the same tySelect modifier) would most likely be the easiest to implement.
Being able to blur the selection with another item in the list would probably do the trick as well (as long as it can blur either inwards, outwards or centered). Alternatively being able to make the soft-selection only expand along the XY-axis would work as well. But passing along the selection list's selection (basically like "stack selection", but within the same tySelect modifier) would most likely be the easiest to implement.