Feature requests for the tySelect modifier
#4
I think the best option would just be to duplicate your landscape, slice it at the level of the water, thus removing anything below the water, and then use that as your mesh selector. Then you won't get underwater parts influencing the selection. The selector will also run faster, because it has to process less vertices.
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RE: Feature requests for the tySelect modifier - by tyFlow - 02-14-2020, 05:40 PM

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