02-17-2020, 04:25 PM
You can select polygons in top view (with "ignore backfacing" on), and probably you need to deselect some polygons.
Then spawn particles on selected geometry, and use tymesher to mesh it.
You can animate grow with spread operator (make animated Z axis).
I'll attach file.
Hope this helps.
Then spawn particles on selected geometry, and use tymesher to mesh it.
You can animate grow with spread operator (make animated Z axis).
I'll attach file.
Hope this helps.