02-18-2020, 07:05 PM
(02-18-2020, 09:32 AM)tyFlow Wrote: The wobble operator does not currently evaluate in a hierarchy, and is only guaranteed to calculated 1 level deep.
If you need more levels of wobbling, I'd recommend switching to a PhysX workflow using weak/wobbly binds.
thanks for the feedback...
the reason i use wobble is because the speed performance. it is way faster compare to physX since i don't really need accurate collision for thousands leafs...
maybe you will consider this in the futures...
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