Sorry... after re reading your initial post again, I have better option.
If you want to test particles inside surface that is already present, then you can use surface test operator, and select "volume inside"
Is that what you have looking for?
I think this is how it works for mentioned operators:
(someoe correct me if I am wrong)
Collision operator:
It test only surface polygons, and if they collide with particles. You can check if you want to test inner side of the surface, outer, or both. You can also switch from bounce, to continue, so the don't bounce, and just go to the next event.
Surface test:
Similar to collision, but with lots of sub-options, like the mentioned volume inside/outside testÂ
Object test:
I think this one operates on pivot point based distance (but I m not 100% sure). So, you basically enter how much distance you want to select particles, within object pivot.
If you want to test particles inside surface that is already present, then you can use surface test operator, and select "volume inside"
Is that what you have looking for?
(02-19-2020, 11:20 AM)TubeSmokeGuy Wrote: But do the operators you listed test the particles shape mesh (its ture visible geometry) or just the particle (the point in the center of the shape)?
I think this is how it works for mentioned operators:
(someoe correct me if I am wrong)
Collision operator:
It test only surface polygons, and if they collide with particles. You can check if you want to test inner side of the surface, outer, or both. You can also switch from bounce, to continue, so the don't bounce, and just go to the next event.
Surface test:
Similar to collision, but with lots of sub-options, like the mentioned volume inside/outside testÂ
Object test:
I think this one operates on pivot point based distance (but I m not 100% sure). So, you basically enter how much distance you want to select particles, within object pivot.