Intersection / Hit / In-Out-Volume Test between Objects and Particle Shapes
#6
ohh that.. sorry again...  Big Grin

I think there could be workaround on that:
Try adding cloth bind operator, and then bellow particle switch (set to disable all binding)
The trick here, is that you don't need a cloth solver (that's why you are deactivating it right away), but cloth bind operator will add particle to each vertex of the mesh, if your mesh doesn't have enough verticies, then you can add subdivide operator before. 
I dont know if its possible to test it only on the polygon level... but on vertex.. yes...

Hope that helps.

Ok...

I just did a quick test, and that should be it.... attaching


Attached Files
.rar   ty-meshtest.rar (Size: 117.7 KB / Downloads: 303)
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RE: Intersection / Hit / In-Out-Volume Test between Objects and Particle Shapes - by d4rk3lf - 02-19-2020, 12:09 PM

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