02-21-2020, 10:35 AM
I think I found a way to script all my troubles away
I basically ask the particles to scale verticaly depending on the grey value picked on a texture map
So with a texture based on a falloff map I get this :
I'll try this idea with different geometry to see how it goes !
I basically ask the particles to scale verticaly depending on the grey value picked on a texture map
So with a texture based on a falloff map I get this :
I'll try this idea with different geometry to see how it goes !