02-21-2020, 10:35 AM
I think I found a way to script all my troubles away 
I basically ask the particles to scale verticaly depending on the grey value picked on a texture map
So with a texture based on a falloff map I get this :
![[Image: tyflow-accu-script.jpg]](https://i.ibb.co/KskMtw0/tyflow-accu-script.jpg)
I'll try this idea with different geometry to see how it goes !

I basically ask the particles to scale verticaly depending on the grey value picked on a texture map
So with a texture based on a falloff map I get this :
![[Image: tyflow-accu-script.jpg]](https://i.ibb.co/KskMtw0/tyflow-accu-script.jpg)
I'll try this idea with different geometry to see how it goes !