02-21-2020, 12:59 PM
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Very cool.
It would be cool if we could find a way to do that falloff texture proceduraly, so it's straight-forward solution.
Basically, we would "only" need to find a way each polygon getting whiter according to his horizontal position. (100% horizontal - pure white, vertical - pure black).
Maybe something with Tyselect modifier... or particle property operator...
not sure really... but it would be really good if we can get rid of that step.
Very cool.
It would be cool if we could find a way to do that falloff texture proceduraly, so it's straight-forward solution.
Basically, we would "only" need to find a way each polygon getting whiter according to his horizontal position. (100% horizontal - pure white, vertical - pure black).
Maybe something with Tyselect modifier... or particle property operator...
not sure really... but it would be really good if we can get rid of that step.