02-22-2020, 06:31 PM
I don't understand your second point....you can already animate the scale parameters of the Scale operator on the timeline and then using the keyframes rollout to adjust the speed and offset of those keys for each particle.
As for your first point, I agree curve controls would be useful, the problem is just how to implement them without cluttering the UI. I will have to think about that.
As for your first point, I agree curve controls would be useful, the problem is just how to implement them without cluttering the UI. I will have to think about that.