02-27-2020, 09:44 AM
(02-27-2020, 09:23 AM)shadowkiller Wrote: Looks like you're missing gravity. Try adding a force operator and set gravity in there.
Cheers for the suggestion

PhysX uses gravity by default so adding another just adds to the effect. However I have narrowed down the issue a little, still can't solve it though haha. It seems that if an object is inside the Phoenix grid, it follows the fluid particles, but if it is in "open air" it slows. I put a box above the grid, it falls with gravity all good, but as soon as it goes inside the grid, it comes to a slow.