Fluid Force Operator Help
#4
Well, it kind of makes sense, because fluid force is affecting the PhysX dynamics (if not - overwrites them) 

Why don't you try and setup 2 Tyflow systems? 
One is driven by fluid force, and they could be small spheres (set PhysX kinematic on them), and the other is the wall with Regular PhysX. 
Try using trigger PhysX collision (inter particle), or maybe just test by time. 
Or you can even make 2 Tyflows... 

I don't have time to test it now, but I will definitely try something like this myself.
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Messages In This Thread
Fluid Force Operator Help - by spewdog - 02-27-2020, 08:38 AM
RE: Fluid Force Operator Help - by shadowkiller - 02-27-2020, 09:23 AM
RE: Fluid Force Operator Help - by spewdog - 02-27-2020, 09:44 AM
RE: Fluid Force Operator Help - by d4rk3lf - 02-27-2020, 10:54 AM
RE: Fluid Force Operator Help - by spewdog - 02-27-2020, 12:05 PM
RE: Fluid Force Operator Help - by shadowkiller - 02-27-2020, 11:07 AM
RE: Fluid Force Operator Help - by d4rk3lf - 02-27-2020, 12:15 PM
RE: Fluid Force Operator Help - by spewdog - 02-27-2020, 12:42 PM

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