Emit one particle per Position object face?
#2
All geometry in 3dsmax is composed of triangles. Quad faces are just 2 triangles with a hidden edge between then. Currently tyFlow only emits on triangles and doesn't account for quads specifically, hence you seeing 2 particles per quad. Eventually in the future I'll add quad processing, just haven't gotten to that yet.
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RE: Emit one particle per Position object face? - by tyFlow - 03-01-2020, 04:35 PM

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