03-07-2020, 11:38 AM
Thanks... yeah... it would be awesome to have that.
I understand circular dependency and all, but in this case, it doesn't had to do anything, except reading fluid data, and sending into the next event.
That's why it seems possible to me.
If you do this, I'll make one hero save the princess, before flow hits the castle.
I understand circular dependency and all, but in this case, it doesn't had to do anything, except reading fluid data, and sending into the next event.
That's why it seems possible to me.
If you do this, I'll make one hero save the princess, before flow hits the castle.
