03-07-2020, 04:15 PM
(This post was last modified: 03-07-2020, 07:36 PM by shadowkiller.)
I am very keen on this but i'm not quite sure i'm following all the steps. I'm getting hung up on the mapping operator part. In my setup i have particles using a mapping operator that is using a custom float to drive a gradient ramp. I would like to transfer that color to a frost mesh built around the particles.
Would you be able to post a really simple setup scene for me to study?
Thanks!
EDIT: I managed to get a result on the frost mesh but it is incorrect. The colors are completely wrong and the frost mesh doesnt seem to have its own mapping coords. I added a uvw map modifier and i see color after that, but its still all wrong. Have you managed to get frost to properly inherit colors from the vertex colors of the particles?
Edit 2: Here is a sample scene i put together. There are 2 sets of particles, red and blue. Each has their color assigned via vert colors, the new property transfer node is blending the colors. I added a frost mesher object and picked the tyflow particles to be meshed, that works/renders fine. The problem is as soon as i add my vertex color map to frost and try to render i get an error saying its missing uvw mapping. You will need frost installed to look at this of course. Any ideas?
Would you be able to post a really simple setup scene for me to study?
Thanks!
EDIT: I managed to get a result on the frost mesh but it is incorrect. The colors are completely wrong and the frost mesh doesnt seem to have its own mapping coords. I added a uvw map modifier and i see color after that, but its still all wrong. Have you managed to get frost to properly inherit colors from the vertex colors of the particles?
Edit 2: Here is a sample scene i put together. There are 2 sets of particles, red and blue. Each has their color assigned via vert colors, the new property transfer node is blending the colors. I added a frost mesher object and picked the tyflow particles to be meshed, that works/renders fine. The problem is as soon as i add my vertex color map to frost and try to render i get an error saying its missing uvw mapping. You will need frost installed to look at this of course. Any ideas?