Coloring mesh with particle color
#3
I am very keen on this but i'm not quite sure i'm following all the steps. I'm getting hung up on the mapping operator part. In my setup i have particles using a mapping operator that is using a custom float to drive a gradient ramp. I would like to transfer that color to a frost mesh built around the particles.

Would you be able to post a really simple setup scene for me to study?

Thanks!

EDIT: I managed to get a result on the frost mesh but it is incorrect. The colors are completely wrong and the frost mesh doesnt seem to have its own mapping coords. I added a uvw map modifier and i see color after that, but its still all wrong. Have you managed to get frost to properly inherit colors from the vertex colors of the particles?

Edit 2: Here is a sample scene i put together. There are 2 sets of particles, red and blue. Each has their color assigned via vert colors, the new property transfer node is blending the colors. I added a frost mesher object and picked the tyflow particles to be meshed, that works/renders fine. The problem is as soon as i add my vertex color map to frost and try to render i get an error saying its missing uvw mapping. You will need frost installed to look at this of course. Any ideas?


Attached Files
.max   frost_inherit_color.max (Size: 684 KB / Downloads: 250)
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Messages In This Thread
Coloring mesh with particle color - by Martians - 03-02-2020, 10:56 PM
RE: Coloring mesh with particle color - by tyFlow - 03-07-2020, 11:13 AM
RE: Coloring mesh with particle color - by shadowkiller - 03-07-2020, 04:15 PM
RE: Coloring mesh with particle color - by tyFlow - 03-07-2020, 07:30 PM
RE: Coloring mesh with particle color - by tyFlow - 03-07-2020, 11:26 PM
RE: Coloring mesh with particle color - by tyFlow - 03-15-2020, 05:53 PM

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