Vertex color and prt caches
#1
Hey,

In my scene i am driving the color of my particles with vertex colors. The plan is to eventually save it as a prt cache with texcoords and use the vertex color data to drive a magma flow in krakatoa. For some reason however, it doesn't seem to save the blue channel at all. (set via vertex color operator) The red and green channels (u/v) work normally but no matter what i try i cant seem to get it to save the W channel. Is there some extra step i am missing in order for it to work or could this be a bug?

Thanks!
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Messages In This Thread
Vertex color and prt caches - by shadowkiller - 03-08-2020, 05:17 PM
RE: Vertex color and prt caches - by tyFlow - 03-08-2020, 06:40 PM
RE: Vertex color and prt caches - by shadowkiller - 03-09-2020, 01:11 AM

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