(03-11-2020, 12:52 AM)tyFlow Wrote: This appears to be a bug in NVidia's implementation of their TGS solver. Switch back to PGS and the issue will go away.
I've raised the problem with the NVidia devs. You can follow the progress of that issue here: https://github.com/NVIDIAGameWorks/PhysX/issues/263
ok, thank you for support and the infos.