Mesh has failures from voronoi
#1
Hello,

I had recently a head, which actually should have a good topology.
(I had in max, maya, zbrush no problems).


I closed the head (because meshes should be watertight) with a edit poly modifier > edit borders > cap


When I put a simple voronoi on it (nothing else) I get strange faces and a hole at the front faces.
What could be the reason? Is there a possibility to prevent or fix this?

- Also I have tried only to delete the inner wrong face with a "DELETE" and a SurfaceTest-Object.
It wasn't possible to delete it, only when I delete much more...
- When I deactivate "Cap Holes", the issue is gone, but the object isn't anymore solid

p.s. I have remeshed it in zBrush, then it works, but unfortunately the UVlayout get lost...

Attached screenshots...

Thanks again
p.s. sorry for posting my collected questions at once Smile


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Messages In This Thread
Mesh has failures from voronoi - by Alexx31 - 03-13-2020, 12:14 AM
RE: Mesh has failures from voronoi - by tyFlow - 03-14-2020, 03:31 AM
RE: Mesh has failures from voronoi - by Alexx31 - 03-14-2020, 11:15 AM
RE: Mesh has failures from voronoi - by tyFlow - 03-14-2020, 04:31 PM

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