03-14-2020, 03:21 AM
I don't really get what you're trying to do. Why not "animate" the particles using normal tyFlow properties (rotation, speed, etc)? Why try to import animation on hundreds of individual objects?
retiming particle animation based on proximity
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Messages In This Thread |
retiming particle animation based on proximity - by super gnu - 03-12-2020, 10:18 PM
RE: retiming particle animation based on proximity - by tyFlow - 03-14-2020, 03:21 AM
RE: retiming particle animation based on proximity - by super gnu - 03-17-2020, 10:44 AM
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