03-14-2020, 03:21 AM
I don't really get what you're trying to do. Why not "animate" the particles using normal tyFlow properties (rotation, speed, etc)? Why try to import animation on hundreds of individual objects?
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retiming particle animation based on proximity
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| Messages In This Thread |
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retiming particle animation based on proximity - by super gnu - 03-12-2020, 10:18 PM
RE: retiming particle animation based on proximity - by tyFlow - 03-14-2020, 03:21 AM
RE: retiming particle animation based on proximity - by super gnu - 03-17-2020, 10:44 AM
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