Ways to design details of crack lines? ("earthquake")
#4
(03-13-2020, 02:34 PM)Alexx31 Wrote: Question is, how they can be assigned back to the bigger chunks

You can use PhysX Bind operator to do that (binding some of the small chinks to big chunks). 
I did that in the past, however, I didn't liked the look... it didn't gave it more organic feel... it looked just like that... small chunks are linked to big chunks.   Big Grin

Rayfire have some cool pre-fracturing options. So, if you pre-fracture it in there, and use Tyflow for the sim, they you could possibly have very nice looking,  and fast sims. If you have a Rayfire, take a look at Shatter tutorial, and options.
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RE: Ways to design details of crack lines? ("earthquake") - by d4rk3lf - 03-14-2020, 11:42 AM

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