03-14-2020, 11:42 AM
(03-13-2020, 02:34 PM)Alexx31 Wrote: Question is, how they can be assigned back to the bigger chunks
You can use PhysX Bind operator to do that (binding some of the small chinks to big chunks).
I did that in the past, however, I didn't liked the look... it didn't gave it more organic feel... it looked just like that... small chunks are linked to big chunks.

Rayfire have some cool pre-fracturing options. So, if you pre-fracture it in there, and use Tyflow for the sim, they you could possibly have very nice looking, and fast sims. If you have a Rayfire, take a look at Shatter tutorial, and options.