03-14-2020, 04:37 PM
Well for leaves another option is to just procedurally generate a fairly accurate pivot. You can use the Move Pivots operator to move the leaves pivots to the closest point on the nearest branch, and the Rotation operator (with affect shapes turned off) to orient the pivot to the nearest point on the branch, so the z-axis of the pivot matches the surface normal.
Certainly using the Custom Attributes of your leaves somehow would give you perfect accuracy, but adding some kind of "Birth from Custom Attributes" operator would be so esoteric you might be the only one who ever actually utilizes it
Certainly using the Custom Attributes of your leaves somehow would give you perfect accuracy, but adding some kind of "Birth from Custom Attributes" operator would be so esoteric you might be the only one who ever actually utilizes it