03-20-2020, 09:44 AM
(03-19-2020, 08:17 AM)tyFlow Wrote: Use a Particle Switch -> deactivate.
Or if you're using PhysX, PhysX Switch -> kinematic
Hello!
Im trying that right now, but its just making the whole object completly rigid. What im looking for is to have parts of the object being rigid and manipulatable and the rest under the influence of the particle system as soft body.
For example, a waving flag which has its side edge attached to a pole.