Deformation under spawned object
#1
Hi
I'm new to tyflow and I want to do a certain thing, but I can't figure it out.

I want to spread some object on an objects surface, like trees. At the same time I want a deformation right at the place where I spawn the objects.
Kinda like in the attached mockup (which I modelled)

I was investigating into tyParticleskin, but my problem is: How to seperate the particles I need to place the trees, from the one I need around the trees, which are needed in the skinning to keep the floor geo to its base level.

But maybe there is another way to do it?

Help, or a hint into the right direction  is greatly appretiated Smile
thanks
Michael


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Messages In This Thread
Deformation under spawned object - by DerPapa - 03-21-2020, 11:47 PM
RE: Deformation under spawned object - by d4rk3lf - 03-23-2020, 10:51 AM
RE: Deformation under spawned object - by DerPapa - 03-23-2020, 12:02 PM

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