03-23-2020, 09:12 AM
(03-21-2020, 12:11 AM)tyFlow Wrote: Yes, you would use those same operators I mentioned to do that.
If you check the official example files you can find places where I show how to use them.
Ok i went through the examples, but couldnt find any that would make a part of the particle object absolut rigid. The flag example file is partially rigid while bound to the cord/pole, and won´t follow it when moved around.
I was thinking of something like the cloth modifier does. It lets you select verts, that you can make rigid and attach/link to an animated object. Or the surface option with soft constrainment.
Can you tell me in which example file to look to get the same results, please?