03-23-2020, 08:26 PM
In the PhysX Shape operator there are settings labeled "only collide with" and then you can choose a group.
So in your case, you'd assign groups 1 and 2 to particle A, and just group 2 to particle B, and then in PhysX Shape you'd say "only collide if group equal to 2". That way particles in group A won't intercollide but still collide with group B.
So in your case, you'd assign groups 1 and 2 to particle A, and just group 2 to particle B, and then in PhysX Shape you'd say "only collide if group equal to 2". That way particles in group A won't intercollide but still collide with group B.