particle force "cant make circular reference"
#3
ok so that worked.   however i cannot get a decent result with the particle force for up rezzing. 

i have my low res grain sim falling at the start of the sim until it lands in a tray.  

the higher resolution duplicate linked to original via particle force (with force set to "replace"  ive also tried add and blend with worse results) 

kinda works.. the particles generally follow the source particles.   but tons and tons get left behind as they fall.   increasing the radius and falloff help, but i need them way higher than the suggested settings of 100% and 50% of source particle radius. 

i currently have them set to 500% radius and 200% falloff, and there are far less particles left behind, but still, after a while, i end up with streaks of static particles.
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RE: particle force "cant make circular reference" - by super gnu - 04-04-2019, 05:55 PM

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