03-25-2020, 05:43 PM
I think better then deflector, you can use surface test operator, and you can change it to test you volume inside, and send it to next event where walls will be visible.
So, make a sphere, box (non-renderable), or whatever closed mesh you want, and use that mesh to test inside (volume inside) , and send to next event where it is visible.
For previewing in 3DS Max you can turn of display operator to turn of display of the event you don't want to see, and for render, just place mesh operator in the event you want to see.
So, make a sphere, box (non-renderable), or whatever closed mesh you want, and use that mesh to test inside (volume inside) , and send to next event where it is visible.
For previewing in 3DS Max you can turn of display operator to turn of display of the event you don't want to see, and for render, just place mesh operator in the event you want to see.