04-08-2020, 08:18 PM
(04-08-2020, 04:14 PM)tyFlow Wrote: I'm not sure how the PRTSource is reading color data from particles, nor the data format that's expected.
When I read the colors from the PRTSource via the Krakatoa ParticleDataViewerUtility it shows the same color value for every particle.
I think tyFlow shades the particles shapes, so they apper correct in rendering, but doesn't write a color value to the particle itself (the simple point). It would be good if the color of a particle could be saved in a standard data channel as point3 float named "color" - i think then it would be readable to PRTSource.
But anyway. Maybe it would be better if you write an own "render particles as fog"-mode for tyFlow. Just take the KrakatoaAtmosphere environment effect as an example for the desired result. I think that would be very useful for much users.
Would you please give it a try?