04-14-2020, 10:16 AM
Imagine you have an object and fill it up with particles by birth volume and you link the particles via object bind to that object.
The object has an animation over 1000 frames.
Right now frame 1 will be computed nearly instantly, but Frame 1000 needs to calculate all the 999 frames before it which can take a lot of time.
But when you change the birth time from (1-1) to (1000-1000) then frame 1000 will be calculated nearly instantly cause no calulations will be made from 1 to 999 but its the same visual result then the case before.
This would be possible if you give the birth voxels operator an option to genrerate particles only at slider time or current frame.
Confusing anyway?
The object has an animation over 1000 frames.
Right now frame 1 will be computed nearly instantly, but Frame 1000 needs to calculate all the 999 frames before it which can take a lot of time.
But when you change the birth time from (1-1) to (1000-1000) then frame 1000 will be calculated nearly instantly cause no calulations will be made from 1 to 999 but its the same visual result then the case before.
This would be possible if you give the birth voxels operator an option to genrerate particles only at slider time or current frame.
Confusing anyway?