Position raycast operator | Ray per particle
#1
Hi!

Actually in position raycast operator its just possible to cast rays from a tyIcon in an explicit direction.

I think it would be very cool if you can make, that you can cast one ray per each particle along its positive or negative local axis (X, Y or Z or a maybe a combination) against a specific geometry (as it allready is).

Additionally it would be very cool when you would add a "show rays" option to the position raycast operator like the "show bindings" option in the particle bind operator.

Greeting! Smile
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Position raycast operator | Ray per particle - by TubeSmokeGuy - 04-14-2020, 11:59 AM

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