Position raycast operator | Ray per particle
#2
Not sure I can envision a scenario where local axis raycasting would be necessary....especially because it would require first orienting the particles in a meaningful way to get a desired result. Would probably be less steps to just use the Script op to cast rays in your direction of choice against an object and move them that way...
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RE: Position raycast operator | Ray per particle - by tyFlow - 04-14-2020, 04:52 PM

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