Position raycast operator | Ray per particle
#3
Scenario could be any case where you have particles positioned on objects with surface alignment (meaningful orientation), spawn some childs and casting them continiously against one far arway static object and maybe some nearby moving objects inbetween. Now the particles will leave out the moving objects and with tySplines you can create lines between the childs / parents or between siblings to get nice lines.

And thats just one imagination. I belive there are many artists out there with great ideas to use the potential of this feature.
  Reply


Messages In This Thread
RE: Position raycast operator | Ray per particle - by TubeSmokeGuy - 04-15-2020, 06:12 AM

Forum Jump: