Here is the more simplified sample of what I´m trying to achieve:
I have a weather balloon raising (float) and dragging a riggid part behind it. Also to that riggid part I need to attach a string (cloth bind) and to that string a device. So far I´ve managed to do all this with particle binds but it´s really heavy and I do get problematic situations specially when I have lots of wind indroduced to the scene. (particles tend to bind somewhere I don´t want them to.
Screenshots here illustrate my efforts to get "link to target" working unsuccesfully
This what I´m trying to do more simple way than particle binding all together
Thanks! I´ll check them again. Could you point to any specific?
Thank you again! TyFlow is the best thing happened to 3dsmax for long time!
I have a weather balloon raising (float) and dragging a riggid part behind it. Also to that riggid part I need to attach a string (cloth bind) and to that string a device. So far I´ve managed to do all this with particle binds but it´s really heavy and I do get problematic situations specially when I have lots of wind indroduced to the scene. (particles tend to bind somewhere I don´t want them to.
Screenshots here illustrate my efforts to get "link to target" working unsuccesfully
This what I´m trying to do more simple way than particle binding all together
(04-15-2020, 06:22 PM)tyFlow Wrote: Things might become clearer if you look at the official example scenes...plenty of set target examples.
Thanks! I´ll check them again. Could you point to any specific?
Thank you again! TyFlow is the best thing happened to 3dsmax for long time!