04-16-2020, 03:41 PM
(This post was last modified: 04-16-2020, 03:57 PM by shadowkiller.)
In your flow, add a vertex colors operator. In that operator you can assign a color to your particles. The color wont display in your viewport unless you enable the vertex color display on your tyflow object.
Save your prt cache with the texcord channel and load it up in your krakatoa prt loader. Next you need to make krakatoa use the UVW from the texcoords as a color, so drop a magma modifier onto your prt loader, add an input channel node and set it to texcoords, then link it to an output node that is set to color. If you want it to display only in the viewport, but not the render,set the output node to prt cache viewport color. You can then use more magma modifiers to tweak the colors however you want, either changing them, mixing diff ones or just pumping up the contrast.
Krakatoa nativley supports using a vector channel as RGB. It makes going back and forth between krakatoa and tyflow fairly painless.
Save your prt cache with the texcord channel and load it up in your krakatoa prt loader. Next you need to make krakatoa use the UVW from the texcoords as a color, so drop a magma modifier onto your prt loader, add an input channel node and set it to texcoords, then link it to an output node that is set to color. If you want it to display only in the viewport, but not the render,set the output node to prt cache viewport color. You can then use more magma modifiers to tweak the colors however you want, either changing them, mixing diff ones or just pumping up the contrast.
Krakatoa nativley supports using a vector channel as RGB. It makes going back and forth between krakatoa and tyflow fairly painless.
