Position Spline
#1
As always, I'll have to preface this request by stating that what I'm attempting to do may already be possible and I just don't know how Big Grin

The Birth Spline operator has some options that I am unable to replicate when using the Position Object - namely selecting whether the particle positions along the spline are based upon Percent, Distance, Knots and Interpolated Knots. Is there any way to replicate this functionality when using a spline as the Position Object?

To be honest, the main thing I want in the scene I'm using is for the knots to position on the spline's vertices rather than the interpolated vertices, so I can just take the steps down to zero on the spline and it works but I didn't know if the above would be possible in case my setup gets more complicated.

Hope that makes sense!

AJ
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Messages In This Thread
Position Spline - by moonjam - 04-21-2020, 11:15 AM
RE: Position Spline - by tyFlow - 04-21-2020, 08:53 PM
RE: Position Spline - by moonjam - 04-22-2020, 08:17 AM
RE: Position Spline - by TubeSmokeGuy - 04-22-2020, 08:29 AM
RE: Position Spline - by moonjam - 04-22-2020, 10:54 AM

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