Position Spline
#2
Splines input into Position Object operators are converted into meshes, with each (interpolated) knot becoming a vertex (you can adjust the interpolation settings in the spline base-object itself). There are no extra interpolation options. The whole point of using Birth Splines is because it offers spline-centric functionality that other operators cannot Smile

Maybe you can elaborate why that's not an option in your specific scenario...
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Messages In This Thread
Position Spline - by moonjam - 04-21-2020, 11:15 AM
RE: Position Spline - by tyFlow - 04-21-2020, 08:53 PM
RE: Position Spline - by moonjam - 04-22-2020, 08:17 AM
RE: Position Spline - by TubeSmokeGuy - 04-22-2020, 08:29 AM
RE: Position Spline - by moonjam - 04-22-2020, 10:54 AM

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