04-21-2020, 08:53 PM
Splines input into Position Object operators are converted into meshes, with each (interpolated) knot becoming a vertex (you can adjust the interpolation settings in the spline base-object itself). There are no extra interpolation options. The whole point of using Birth Splines is because it offers spline-centric functionality that other operators cannot 
Maybe you can elaborate why that's not an option in your specific scenario...

Maybe you can elaborate why that's not an option in your specific scenario...