04-21-2020, 10:44 PM
If you want to sample texture colors from an object, use a Mapping operator to get the nearest object UVW and assign it to the particle. Then just apply the same map to the particles.
If you want to assign mapping data from a particle to a custom vector channel, use a Custom Properties operator. Just select mapping from the vector dropdown and define the custom vector channel name.
If you want to assign mapping data from a particle to a custom vector channel, use a Custom Properties operator. Just select mapping from the vector dropdown and define the custom vector channel name.