04-22-2020, 06:33 AM
(04-21-2020, 10:34 PM)tyFlow Wrote: It's quite straightforward once you understand that colors can be stored as UVWs.
I understand. But how to do that?
For example here in that screenshot attached:
How to store the red, blue and green colors, displayed on the particles in the viewport, as point3 color values to map channel 0?