04-22-2020, 11:51 PM
No, even if sleeping was enabled, it wouldn't give you the result you want.
What you want are PhysX binds that permanently deform once they surpass a certain relative angle. There's an example of how to set this up in the official example scenes.
What you want are PhysX binds that permanently deform once they surpass a certain relative angle. There's an example of how to set this up in the official example scenes.