04-23-2020, 01:36 AM
(04-22-2020, 11:51 PM)tyFlow Wrote: No, even if sleeping was enabled, it wouldn't give you the result you want.
What you want are PhysX binds that permanently deform once they surpass a certain relative angle. There's an example of how to set this up in the official example scenes.
Thank you very much! I fixed what i should and now it work like a dream!