04-28-2020, 11:25 AM
You can try this.
Here in my thread, drawer14 attached a file where coins go in order, one by one.
http://forum.tyflow.com/thread-813.html
So, using the same principle, you first make a sphere scene with particles going at exactly places on the plane bellow.
Then - very importantly you add a mesh operator, and uncheck render only. That way, you are making them just like any other 3DS Max mesh.
You create a new Tyflow with particles on the plane where you need them, you add them a PhysX, and add a PhysX Collision where you pick your first particle flow.
This way, the first particle Tyflow should push the second Tyflow.
It won't be 2 way interaction, but that's maybe what you wanted.
Here in my thread, drawer14 attached a file where coins go in order, one by one.
http://forum.tyflow.com/thread-813.html
So, using the same principle, you first make a sphere scene with particles going at exactly places on the plane bellow.
Then - very importantly you add a mesh operator, and uncheck render only. That way, you are making them just like any other 3DS Max mesh.
You create a new Tyflow with particles on the plane where you need them, you add them a PhysX, and add a PhysX Collision where you pick your first particle flow.
This way, the first particle Tyflow should push the second Tyflow.
It won't be 2 way interaction, but that's maybe what you wanted.