04-28-2020, 05:38 PM
Hey, lovely coins and render!
Yeah, was experimenting with physX collisions, but i have a feeling there's a more elegant solution to this, than brute force collisions to get those particles in line nice and smooth. There are ways to cheat this and get it done, but the goal here would be to get this done the "correct" fully procedural way...
Yeah, was experimenting with physX collisions, but i have a feeling there's a more elegant solution to this, than brute force collisions to get those particles in line nice and smooth. There are ways to cheat this and get it done, but the goal here would be to get this done the "correct" fully procedural way...